City of the Shroud

Created by Abyssal Arts

A tactical RPG where all players' choices come together to drive a living story, created by a AAA veteran and a chart-topping author.

Latest Updates from Our Project:

Chapter 2 Is Coming, And We've Got A Little Preview For You
12 days ago – Fri, Dec 07, 2018 at 07:57:45 AM

Hi Everyone,

We’re hard at work on Chapter 2, so I wanted to take a quick moment to update you on our progress and to give you a small preview of what’s coming.

First, a recap: after Omar pulled ahead of Zem during the last few days of Chapter 1’s influence period, the current standing among the faction leaders is:

You can read the full recap here!

With Azura ascendant and her ally Sohrab left vulnerable, what does that spell for the city? Thanks to you, the old alliances are crumbling, but what will take their place is in its infancy. This tumultuous situation will be felt throughout the city in Chapter 2.

In terms of our progress, we recently locked the script for Chapter 2 (it’s quite meaty, especially when you consider having all five factions in there) and are preparing to get everything hooked up and tested.

At the same time as we’ve been updating the AI, we’ve also been coming up with the boss battles you’ll face. We’ve settled on something we think will give you a solid challenge, and look cool to boot (we’ve made new visual effects for some of the enemy abilities you’ll encounter).

Designing and implementing bosses takes a lot of work (especially since we spent a good chunk of time focused on AI improvements), but we hope you’ll enjoy what’s coming.

The holiday season tends to slow everything down substantially, but we’re going to get as much as we can done before family obligations kick in. We’ll keep you updated as we get closer to Chapter 2’s release!

And as for what you’ll encounter once it arrives: the city is more divided and fearful than ever before, and the old alliances are crumbling. As the evil plaguing the city grows bolder, its leaders continue to focus only on themselves and their grudges. Even gestures of goodwill towards the people carry not-so-hidden meaning, and the people are becoming more and more frustrated. And Sohrab’s diminished status has not gone unnoticed...

Chapter 2 focuses on the city - your quest will bring you into contact with people who are caught up in the chaos but are trying to do what’s best, either for themselves or for those they care about. The movements of the faction leaders still play a prominent role, but you will be seeing more of their impact on the citizens of Iskendrun this time around.

I hope you’re excited to see how the story continues to unfold in Chapter 2, and we’re excited to see how you drive its evolution going into Chapter 3 and beyond!

All The Best,
Keaton & The Abyssal Arts Team

Two Weeks Left To Influence Chapter 1!
4 months ago – Fri, Aug 31, 2018 at 02:28:31 PM

Hi Everyone,

This is a quick announcement to let you know that the influence period for Chapter 1 will be wrapping up in just under two weeks, on September 10.

That gives you two more weekends to complete Chapter 1 in order to make your mark on Iskendrun’s Balance of Power and the city’s leaders!

Once the Chapter 1 influence period ends on September 10, the Balance of Power and other under-the-hood influences will be locked in and will no longer change (you can still play the game as much as you want!). This will let us begin parsing your decisions and writing Chapter 2!

As a reminder, this is how the system works:

  • A chapter is released, with a several-week period where player decisions influence the state of the game world via the Balance of Power and other under-the-hood methods 
  • After the influence period is up, we lock in the Balance of Power and other decision vectors as they stand We then use this information to write the next chapter 
  • You can play up to the most recently released chapter after the influence period is over, including alternate branches of the story; it just won’t affect the next chapter’s story 
  • We release the new chapter, and the cycle repeats!

If you have any questions, please let us (this announcement is cross-posted on our Steam forum as well)! Now get out there and make your presence felt!

All The Best,
Keaton & The Abyssal Arts Team

City of the Shroud is Out Now!!
4 months ago – Fri, Aug 10, 2018 at 12:33:53 AM

Hi Everyone,

Today is the big day! Chapter 1 of City of the Shroud is out on Steam for Windows and Mac! Check out our launch trailer below:

Now that the game is out, feel free to share your experiences and thoughts online! Hopefully they’re positive and you’re having a great time :)

We’d also like to ask you for a favor - if you are enjoying the game, we’d really appreciate it if you’d leave a review on Steam! Here’s a link to our Steam page:

Seeing reviews on a game’s page is always helpful both for understanding what it is and whether someone may like it. It also helps show what other players find special about the game! Valve no longer counts reviews from keys received outside of Steam (i.e., Kickstarter) in order to prevent bad actors from being able to bribe people with free keys in exchange for positive reviews, but as someone who checks reviews, I appreciate being able to see what other players think before making a decision, regardless of how the algorithm is treating any individual review.

Thank you all for believing in our project - we could not have done this without you, and we are still half in disbelief that the game is out and people are playing it (and liking it!).

Now go play and help shape the fate of Iskendrun!

All The Best,
Keaton & The Abyssal Arts Team

Thank You To Our Backers!
4 months ago – Tue, Aug 07, 2018 at 11:53:01 PM

This post is for backers only. Please visit and log in to read.

Soundtrack and Wallpapers Going Out Today via BackerKit!
5 months ago – Mon, Jul 09, 2018 at 11:17:07 AM

Hi Everyone,

We’re only one month away from launching City of the Shroud, but to tide you over, I have an exciting announcement: soundtracks and wallpapers are ready for backers!

Both rewards are handled through BackerKit, just like with the Steam keys and rewards surveys. You should soon have an email from BackerKit for both the soundtrack and the collection of wallpapers.


When we ran the Kickstarter campaign, we had the wallpaper reward as a single desktop and mobile wallpaper. As we worked on the game, though, we realized that a lot of the art we were making would work really nicely as desktop backgrounds.

So, instead of one desktop wallpaper, we’ve decided to send you 24 wallpapers. They include the Brute smashing the ground art (with and without game logo), the Mage art from the Kickstarter campaign / our early branding (also with and without game logo!), and all of the various incarnations of the area background artwork used in the game. We hope you enjoy them!

We also had the materials available to make two mobile wallpapers instead of one, so for those of you who want to sport City of the Shroud on your phones, you will have a choice between the Mage and Brute pieces (also with and without game logo!). I’ve tried to include a number of common phone resolutions, so hopefully you’re covered!

The wallpapers are being distributed as a .zip file via BackerKit, so all you’ll need to do is follow the BackerKit link to the download page and download the file!


The soundtrack came together really nicely - we hope you enjoy it! It contains 16 tracks, including music from our trailers and a special piano version of the theme that plays on the map screen. Here’s the full list:

  • 1. Overture
  • 2. Death Of An Age
  • 3. The Art Of War
  • 4. Big Trouble In Little Iskendrun
  • 5. Journey To The South
  • 6. Forging The Path
  • 7. Select Your Character
  • 8. Consort With The Enemy
  • 9. Fight Or Flight
  • 10. Unholy Hour (James Landino)
  • 11. The Clash Of Steel
  • 12. Quest Start!
  • 14. You RAAAWK
  • 15. Game Over
  • 16. Journey To The South (Piano Version)

There may also be a bit more in the works…

We’re distributing the soundtrack through Steam - you’ll get a Steam key, just like with the game, which will let you add the soundtrack to City of the Shroud in Steam, where it will download to the game’s installation folder. As with the game’s Steam key, you’ll be able to get the soundtrack Steam key from your BackerKit digital download page.

Why are we doing it this way? Because it will let us update the soundtrack in a single location where you will automatically get the update… in case that becomes necessary. Not that I’m saying it will. But who knows?


In other news, we’ve been hard at work getting everything ready for launch! This mostly entails back-end work like making lots of versions of the same image at slightly different resolutions, which is a time-honored game development tradition (and I’m not even talking about the wallpapers!), as well as triple-checking network-related features like Online VS battle connection handling and disconnection warnings. We want to deliver as smooth an experience for you as possible!

We hope you’re as excited to play the game as we are to deliver it! We’re almost there!

All The Best,
Keaton & The Abyssal Arts Team